Rebuild - Shared Resources
A note about the Next Gen Update: The Next Gen update broke material swaps for exterior references that are not part of precombines. For those that don't know, a material swap is a record that can be attached to an item placed in the world (a reference) that changes what textures it uses. I use material swaps a lot in my Rebuild mods and since none of the repairable or repaired references can be part of precombines, the material swaps are broken in a lot of places. I'm hoping there will be a fix for it from Bethesda because fixing it on my end would require a ton of work.
So, until further notice, all my Rebuild mods will be hidden until a) I can fix them OR b) Beth fixes this bug. This issue is far reaching across all my Rebuild mods and I can't even begin to determine just how much it has affected them all.Spoiler: ShowExample:
Rebuild AIO - First Edition includes the following settlements:
- The Castle
- County Crossing
- Croup Manor
- Greentop Nursery
- Jamaica Plain
- Oberland Station
- Red Rocket
- Sanctuary
- Somerville Place
- Taffington Boathouse
- Tenpines Bluff Rebuild AIO - Second Edition includes the following settlements:
- Coastal Cottage
- Egret Tours Marina
- Graygarden
- Kingsport Lighthouse
- Murkwater
- Nordhagen Beach
- The Slog
- Spectacle Island
- Starlight Drive-In
- Sunshine Tidings
- Warwick Homestead- Only mod that does not require Rebuild - Shared Resources. Rebuild AIO - DLC Edition includes the following settlements:
- Longfellow's Cabin
- Dalton Farm
- National Park Visitor's Center
- Echo Lake Lumber
- Nuka-World Red Rocket
Huge thanks to the following mod authors:
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BenRierimanu - For PRP and for assistance with previsibines.
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Ethreon - Alternate Switching Station mesh from Vanilla Extensions.
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g2mXagent - For the Oberland Station switching station mesh and Sunshine Tidings Cabin pieces from G2M - Workshop.
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Glitchfinder - The scripts for repairing structures and Jamaica Plain Pathfinding Fix. And for answering my incessant questions when I first started using the scripts.
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PJMail - For PJM's Precombine - Previs Patching Scripts which makes regenerating previsibines and creating PRP patches much easier.
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robboten - For allowing me to use assets from Snappy HouseKit.
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VIitS - For the Repaired Red Rocket mesh.
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VilanceD - For Sanctuary Navmesh Update.