In-game Sound events UI

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Maintainer
nikich340

Created using as base for UI bootstrap  and UI example mod by rmemr.

GENERAL INFO:

  • Mod allow you to listen all sound events from vanilla game banks. For better menu response banks are subdivided into next groups:
    * ambient
    * animals
    * cutscenes
    * fx
    * gui
    * monsters
    * music
    * quests
    * signs
    * work
  • Watch video demo for better understanding: https://www.youtube.com/watch?v=ykwXTzGmjgI

INSTALLATION:

  1. Copy Mods and DLC folders in your game folder.
  2. Copy content of the Mods/modSoundEventsUi/modSoundEventUi.input.settings at the end of your input.settings (this file is located near savegames folder in Documents/Witcher 3)
  3. Launch game with enabled console. Make sure you have installed "Community Patch - Bootstrap and Utilities" mod (modBootstrap-v.0.4.1 file), otherwise you'll get script compiling errors.
  4. Write in console "soundui" (without commas).
  5. SoundEvents UI menu will be opened.

USAGE:

  • Use mouse and/or buttons WASD, Enter to select sound event, it will be played automatically
  • Use F12 button to watch help popup with description of other useful keys (1, 2, 3, M, F, G, L, Home)
  • Use Esc to close SoundEvents UI
  • Known bug! After you use mouse right button for selecting Enter doesn't work for selecting.

UNINSTALLATION:

  • Remove dlcSoundEventsUi from DLC folder and modSoundEventsUi from Mods folder.

Mod "source" (based on radish project template) with some useful files: https://github.com/nikich340/Witcher3_quests/tree/master/w3.modSoundEventsUi