Complete ModKit (wcc_lite) UI - All Commands
Complete ModKit (wcc_lite) UI - All Commands
If you experience an error or if the commandlets don't work, please tell me. It isn't always easy to get the exact syntax of the commands.
v1.2
- support for wcc bulk operations.
- added bulk export command.
v1.1
- custom Shortcut Support
- custom command line editing
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WHAT THIS MODDING UTILITY DOES
This is a complete and easy to use UI for the Modkit/wcc_lite.
It offers a complete list of all commands for wcc_lite, e.g. analyze, uncook, unbundle, dumpbundledir, export, import etc. For a full list of commands see below.
Features
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log window
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outfile window
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full list of commands and descriptions
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file and directory browser support
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enum support
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favourite command support
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custom shortcut support (To add a shortcut click File-Show Shortcuts and drop the shortcut of your program there.)
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LIST OF WCC_LITE COMMANDS
analyze - Analyze game and engine data and output cook lists splitcache - Split cache file into multiple files reportchunks - Reports file usage and chunk distribution of a given cook database. dumpbundleinfo - Dumps info for bundled files. dumpscripts - Dump data from compiled scripts export - Export single assets from the engine gluefiles - Glues files into optimal files gluefilesdlc - Glues files into optimal files import - Import assets into the engine loadtest - Attempts to load all resources to check for errors. validate - Validate resources get_txts - Save Dialog Lines dumpfile - Dump file content (objects) optimizecollisioncache - Optimize (resort) collision cache patch - Generalized commandlet for creating differential patches for specified type of content. r4characters - Extracts a list of character templates from cook.db r4charactersdlc - Extracts a list of character templates from cook.db unbundle - Unbundle the files dumpcharset - Dumps the charset used in a given strings file (*.w3strings). uncook - Uncooks resources from a given bundle set. venc - Create USMs WorldSceneDependencyInfoFiles - Creates the .dep files buildcache - Build data cache from cooked assets metadatastore - Generates a metadata.store file for the specified directory dependencies - Build dependency cache file exportbundles - Build final bundle lists filever - Check file versions cook - Cook file lists, generate cooked data and bundle files for packing questlayoutdump - Saves quest layout for use in external QuestDebugger. pack - Packs file from given directory into a bundle resourceusage - Export spatial resource usage information from a given world cooksubs - Don't ask cooksounds - No operation split - Split the files into content buckets package - Packs a world directories into a single dzip for faster loading and deployment on consoles. splitstrings - Splits strings and speech files for a given language based on JSON descriptor. swfdump - Dump SWF stuff swfimport - Bulk import resources preserving directory structure resave - Resaves resources and optionally submits the changes into P4. cookmaterials - Cooks materials cookocclusion - Generate occlusion for given worlds calculateRuntimeOcclusionMemory - Calculate required memory for runtime occlusion data for the level findDuplicates - Find duplicate geometry for the level pathlib - Generate navigation data for given world cookstrings - Cooks strings and speech database, given a list of languages and platforms. testcollisioncache - Test asynchrnous collision cache access cookertest - Test of wcc testmem - Test memory framework, streaming, GC and resource management stability voconvert - Convert voiceover files from .wav to .ogg
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INSTALLATION
0a. Download the TW3 Official Modkit from Nexus: Official ModKit 1.3
0b. Download this mod,
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Unpack the archive to a folder of your choice.
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Run Wcc_lite-GUI.exe and locate wcc_lite.
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CREDITS
The Witcher 3 Discord for general help on TW3 modding.
Traderain and Murzinio for picklerick coding advice.
Lexar for ever-lasting inspiration to mod tw3.