NPC Outdoor Retreat Career and NPC Definition
Like all my careers this requires the XML Injector.
So here I fulfill a request for the Forest Ranger Career from Outdoor Retreat. But I decided to go a step further and do the other NPCs as well.
Bears, the Master Herbalist. and NPC Campers, and have outfit generators. If you want to define them as certain characters with pre defined outfits I recommend using my outfit lock trait. It'll stop them from using generated Situation outfits. You don't need to apply for a job to be a bear, camper, Master Herbalist, or ghost. Just the Forest Ranger
NPC Campers are the generic walkbys, but that trait is also applied to the Master Herbalist and Forest Ranger. I'm not sure what'll happen if you take a vacation with them and then come back, removing the trait.
The "Forest ghosts" are NPCs generated when you tell ghost stories by the campfire. Honestly, I may have wasted my time in making unlocks for them since their role is so small and the chances they appear so low I had to make a small mod just to test if I made this one right! Another change I made was to associate the goofy ghost with the laughter death. Originally he died of hunger. And the Mean ghost with Anger. Originally he died of Fire. Gloomy I left as hunger; seemed to fit. If you let the ghosts auto generate they stick with the regular traits.