General Quality of Life Fixes Mod

Created On
N/A
Updated On
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Total Views
4
Total Downloads
2
Maintainer
NeXi2k

**This mod basically just fixes some of the bugs Ready Or Not has not fixed yet in the game while adding some Quality of Life additions

YOU NEED TO ENABLE THE MOD IN THE INGAME MENU MODS TAB!!!**
Here is a list of every change the mod does:

  • Fixes some spawn points not working correctly for example the second spawn on Brisa Cove
  • Fixes Trailer SWAT guys not spawning in multiplayer lobbies
  • Fixes all closet hiding spots for AI modders so AI's can't get stuck anymore in closets they hide
  • Fixes/Removed Penthouse Hiding Spots that were broken and made missions not completable
  • Added Exfiltration Points where you can exfiltrate on missions that seem not winnable or end missions early
    (ONLY THE HOST CAN USE THE EXFILTRATION BUTTON)
  • Added SWAT AI's in multiplayer that can be controlled by ONLY THE HOST like you would play in single player
  • Added the ability to remove the primary, secondary & long tactical item if you wish to do so

Note: If you wish to remove the bots in your multiplayer lobbies then you can use the keyboard key "Home/Pos1" in game at the same time to remove the bots from your current game

Please keep in mind there are some limitations with this mod which as:

**- You need to setup the bots you want to use in the "Practice" mode of the singleplayer

  • Trailer guys sometimes take a long time to spawn
  • Once the host died, the AI can't be controlled anymore
  • Due to how Ready Or Not's Weapon System works, you will always spawn in with a M4A1 if you have no primary equipped. Switching to any other item will removes the primary again
    (The only workaround for this is to make the last command "Fall in" which then follows the new squad leader after the host dies)**