Calibers (New Weapon Components)

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ThePickledPickle

INTRODUCTION
Let's face it, the Improved Iron Sights are useless. None of them are historically accurate, they're ugly, and they have no statistical benefit on your guns, despite what the in-game stat bar says. Don't you wish that Component slot could've been reserved for something useful? 

this is what the Calibers mod aims to fix, replacing the entire Iron Sights component category with a new category: Calibers. Each gun has two different calibers or bullet powder loadings that impact performance, sometimes drastically. This applies to all firearms, including the Navy Revolver & the Elephant Rifle. All scopes are now available for almost all Repeaters & Rifles. I have also altered the stats for the Short Barrel, instead of providing no stat bonus whatsoever, it now provides a 10% increase to rate-of-fire, so now there's a reason to choose the Short Barrel over the Long Barrel in specific circumstances (the Long Barrel still provides a 10% boost to overall range). It's important to note that the stat bars won't change however, as they're basically just static elements. The stats for these calibers are listed below

                                                                           INSTALLdrag & drop the "lml" folder into your main directory; if you want my Accurate NPC Loadouts mod as well, do this for the "lml" folder inside the "Accurate NPC Loadouts merge" folder instead. If you want to keep the catalog_sp file you're currently using, open the "catalog_sp replacement" folder and drop the "stream" folder into your lml folder, as well as replacing the install file with the one provided in the "catalog_sp replacement" folder.

DOUBLE-ACTION REVOLVER

.38 Long Colt: default, increased fire rate by 75% & decreased damage by 15%

.41 Long Colt: 20% more damage than vanilla, has vanilla fire rate

Algernon's Revolver is now Algernon's .41 Double-Action, which sports a 40% faster fire-rate than the standard .41 Double-Action, at the cost of 25% shorter damage fall-off range

Micah's Revolver is now Micah's .38 Double Action, which sports a lower (default) rate-of-fire due to its dirty & rusty internals, and a 40% faster reload speed

CATTLEMAN REVOLVER

.45 Colt: default

.44 Winchester: 40% farther damage drop-off range and 20% slower weapon condition degradation, at the cost of 10% less damage

John's Cattleman is now John's .45 Cattleman

Flaco's Revolver is now Flaco's .45 Cattleman and carries 5 rounds instead of 6, with a 40% faster reload speed (honoring the tradition of gunslingers underfilling their Single Action Army revolvers, so that the hammer can't accidentally discharge the 6th round)

Granger's Revolver is now Granger's .44 Cattleman and carries 5 rounds instead of 6, with a 40% faster reload speed

SCHOFIELD REVOLVER

.45 Schofield: default

.44 S&W American: 20% better damage, 20% worse damage drop-off range

Uncle's Schofield is now chambered in .44 S&W American

Otis Miller's Revolver is now called Otis Miller's .44 Schofield and is chambered for .44 S&W American

Calloway's Revolver is now Calloway's .45 Schofield and reloads 40% faster

LEMAT REVOLVER

.42 Caliber: default

.36 Caliber: 30% slower weapon condition degradation, 25% faster fire rate & 10% less damage drop-off range

NAVY REVOLVER

.38 Rimfire: default

.38 Centerfire: 20% better range, 10% faster weapon condition degradation
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LANCASTER REPEATER

.44 Winchester: default

.32 WCF: 40% slower weapon condition degradation, 65% faster fire rate, 70% less damage & 30% less overall range (good for close-mid range headshots)

LITCHFIELD REPEATER

.44 Henry Rimfire (26 Grain): default

.44 Henry Rimfire (28 Grain): overall range & fall-off range both increased by 15%, 10% faster weapon condition degradation

CARBINE REPEATER

.56-56 Spencer (45 Grain): default

.56-50 Spencer: rate of fire increased by 25%, range decreased by 30%

EVANS REPEATER

.44 Evans Long (40 Grain): default

.44 Evans Long (43 Grain): overall range and drop-off range increased by 15%, weapon condition degrades 10% faster
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ROLLING BLOCK

.50-70 Government: default

.43 Spanish: weapon condition degrades 40% slower and 40% farther range, but 10% less damage

Rare Rolling Block has become Custom .43 Egyptian Rolling Block (same stats as .43 Spanish)

CARCANO

6.5×52mm Carcano (162 Grain): default

6.5×52mm Carcano (168 Grain): 10% more damage, 15% faster weapon condition degradation
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PUMP SHOTGUN

12 Gauge: default

16 Gauge: 50% faster fire rate, 5% tighter pellet spread, 30% slower weapon condition degradation, 75% less damage & 60% shorter damage drop-off

DOUBLE-BARREL SHOTGUN

12 Gauge: default, tripled (3x) rate of fire

10 Gauge: 25% more damage, 25% farther damage drop-off range, vanilla rate of fire

Rare Double-Barrel Shotgun is now Hermit's 10 Gauge

REPEATING SHOTGUN

10 Gauge: default

12 Gauge: 30% faster fire rate, 20% tighter accuracy, 35% less damage

SAWED-OFF SHOTGUN

12 Gauge: default

16 Gauge: 10% tighter accuracy, 50% faster rate of fire, 65% less damage

SEMI-AUTO SHOTGUN
12 Gauge: default

20 Gauge: 10% tighter accuracy, 30% slower weapon condition degradation, 75% faster rate of fire, 75% less damage & 50% shorter damage fall-off
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BOLT-ACTION RIFLE

.30-40 Krag (220 Grain): default

.30-40 Krag (230 Grain): 20% farther range & range drop-off 15% faster weapon condition degradation

SPRINGFIELD

.45-70-405: default

.45-70-500: 20% longer range & range drop-off, 10% faster weapon condition degradation

VARMINT RIFLE

.22 Short: default, 50% slower weapon degradation

.22 Long: 100% (2x) increase to damage range & damage fall-off range, 35% slower rate of fire & 15% faster degradation than .22 Short (better suited for combat than hunting)

ELEPHANT RIFLE

.470 Action Express: default

.500 Action Express: 25% more damage, range & range drop-off, 20% faster weapon condition degradation & slower fire rate
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VOLCANIC PISTOL

.41 Short: default

.41 Volcanic: 70% less damage, 50% shorter damage drop-off, 60% slower weapon condition degradation, 300% (3x) faster fire rate

MAUSER PISTOL

7.63x25mm Mauser: default

8mm Gasser: 100% (2x) higher damage, 65% slower rate-of-fire, 60% faster weapon condition degradation

Midnight's Pistol is now Midnight's 7.63 Mauser and features a 25% faster reload speed

SEMI-AUTO PISTOL

7.65x25mm Borchardt: default

7.65x21mm Parabellum: 25% faster rate-of-fire, 20% shorter damage fall-off

M1899
.32 ACP FMJ: default

.32 ACP HP: 20% better damage, 25% shorter range & damage drop-off range
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