HMs Double Impact

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Maintainer
HyperMix

HM's Double Impact (Because you can't get enough of sexy)

Author: HyperMix
Version: 1.2 (2014/02/15)
Requirements: Custom Spell Icons, OBSE
Location: Adds to inventory on load
Request: If someone can give me a good Ginyu Force or another fantastic group pose screenshot for this I will appreciate as I am not very good at posing NPCs.

WARNING:

  1. It removes (deletes, burns) all NPC Clothes and Weapons that are not tagged as Quest,unplayable or part of the exclusion box. On PC it merely unequips items. (Scripted items are dealt differently from version 1.1. Read below)

  2. It is also unable to detect if an item is bound to player, therefore bound items will lose their bound tag once unequipped. There maybe a function that tells you if an item is bound, but I can't find it.

Description

Change targeted NPC to dress in same outfit as you are currently wearing or vice-versa. It does not copy/remove quest, non-playable items or scripted items. It also does not touch items stored in the Exclusion Box.

Adds four alteration spells and exclusion misc item.

Spell 1: Dresses targeted NPC same as PC
Spell 2: Weaponises targeted NPC same as PC
Spell 3: Dresses PC as targeted NPC
Spell 4: Weaponises targeted PC same as NPC
Exclusion Box: Is a container that you drop any item that you do not want to remove from NPC or Copy to NPC. Item's dropped here will automatically go back to players inventory when container is closed.

Shield is not counted as armor but part of the weapons spell.

Scripted Items

Most playable scripted items are fine, but on odd occasion it isn't. Almost 99% of all scripted playable items as far as I know have to do with High Heels and contain the script zzzVipCxjHighHeelsHScript.

The work around for scripts is now you get a dialogue box where you select if this item is fine or not to include or exclude. If it is high heels that uses something like "zzzVipCxjHighHeelsHScript" just click on include as it is fine. Once an item with a particular script is added all other items with that script will be treated the same. There are several high heels scripts. About 20 I would guess maybe more, but sooner or later you will come across them all.

If you make a mistake then you need to go back to last save to make sure nothing is ruined. But if you must do it without reload then type "Call HMScriptedReset" in console. The second method loses all inclusion and exclusion settings and you will have to set them again.

Requirements

Custom Spell Icons
http://www.nexusmods.com/oblivion/mods/26196/?

OBSE 21+
http://obse.silverlock.org/

Changes

1.2 (2014/02/15)

  • Gives dialogue box choice for scripted items.

1.1 (2014/02/15)

  • Added checking if item is scripted
  • Small bug fixes
  • Wrong slot numbers
  • Actors not un-equipping completely.
  • Include the Un-equiping of torches now.
  • Made the message easier by referencing owner's name
  • Optimised the code

1 (2014/02/15)
-Initial Release

License

If you are going to alter this for your mod or different language then please include the readme file and link to my nexus or loverslab profile, and the original download place.

****Do not distribute unchanged version, link to author's download page instead(Nexus/LoversLab).