## Arcanist Archer Expanded

Arcanist Archer Expanded Version 1.0

# Description

This mod is an expansion of the following mod:

"Arcanist Archer v2.1 Easy"

http://www.nexusmods.com/oblivion/mods/2638

Since this is merely an expansion, please refer to the original mod for

general description; this readme details only the differences.

I made this expansion because I wanted to address the following issues:

- variety
- auto-equipping single arrows

That said, this mod:

- takes into account your Marksman, Destruction and Conjurations skills when

summoning arrows as follows: - Marksmanship determines arrow material,
- Destruction skill determines enchantment strength,
- Conjuration skill determines amount of arrows summoned.
- adds Prismic and Prismicburst enchanted arrows,
- Prismic enchantments contain all three (Fire, Frost, Shock), but with

their strength reduced to 1/3. - the radius of the the burst effect area is no longer fixed; it scales with

your Destruction skill as well, - removes all durations from all arrow enchantments,
- arrows are no longer equipped/unequipped automatically.

If you do the math for 8 effects, 8 materials and 10 levels of enchantments,

you'll find that this mod adds 640 arrow types to the game.

# Detailed mod mechanics

There are 8 different materials in the game. The Marksman skill determines the

material of the summoned arrow(s) as follows:

- Marksman <= 25 gives Iron arrows
- Marksman <= 35 gives Steel arrows
- Marksman <= 45 gives Silver arrows
- Marksman <= 55 gives Dwarven arrows
- Marksman <= 65 gives Elven arrows
- Marksman <= 75 gives Glass arrows
- Marksman <= 85 gives Ebony arrows
- Marksman > 85 gives Daedric arrows

There are 10 levels of enchantments defined for each effect. The Destruction

skill determines the enchantment strength. The strength of the

enchantment increases for every 10 points of Destruction skill until you hit

90; from 90, it does not increase any further.

The number of conjured arrows is 1 + (Conjuration skill / 10)

# Bugs and Limitations

Same as for the original mod, with the following amendments:

- Magicka cost does not scale correctly with the quality/amount/power of the

arrow summoned.

# Installation

Just place the ESP file into your OblivionData directory and enable the mod

via the launcher.

# Conflicts

- Arcanist Archer Expanded conflicts with the original "Arcanist Archer" mod.

You will need to decide with one to use. - If you use Wrye Bash to reweigh arrows, make sure that this mod is loaded

before the Bashed Patch.

# Credits

jetsirus for "Arcanist Archer v2.1 Easy"