Arthropod Phobia Expansions + Spider Moth Dweller Boss
ARTHROPOD PHOBIA EXPANSIONS +
SPIDER MOTH DWELLER BOSS
THE ULTIMATE INSECT PHOBIA/HORROR MOD - REALISTIC MOBS AND NEW BOSSES
Also includes worms (not technically arthropods)
Beware the thunderstorms
Geckolib + Forge required! Available for versions 1.20.1, 1.19.2, and 1.19.4 currently.
Since this mod is custom and not based on any other mods, compatibility is high; Feel free to use it in any modpacks. It is also increasingly configurable - e.g. the dweller can be disabled entirely if you just want the arthropod expansions, or you can change its health/spawn rate. Suggestions welcome, you can contact me at [email protected] or on discord (username vllaxa), or in the Curseforge comments.
For virtually unlimited configuration options, I recommend the compatible "In Control" mod. (credit to srfoloso for the suggestion)
Over 7500 downloads in the first month of release!
Video demos at the bottom of the page
Multiple phobias combine to create a nightmarish creature with high mobility, similar to Mothman folklore.
I have created a brand new dweller-style mod with extensive detail. Survival will not be easy, this entity is death incarnate - Some of the many advanced mechanics include:
- Fully custom entity with intricate custom model, textures, particles, animations, and terrifying sounds
- Progressive terraria-like system where the naturally spawned dweller will be weaker and disappear after a few hits until the player "wards it off" three times. From then on, it will spawn at full power for that player. If a player kills it twice at full power, it will stop spawning naturally near that player (but can still be summoned with the structure).
- Multiple jumpscares/hallucinations
- Intelligent stalking and reaction to being looked at - it can track you across long distances. Spawns additional versions near to the player that follow closely or run away (despawning if not in darkness), stalk continuously with brief appearances, or fly around in the airspace near the player
- Ability to walk/run, fly anywhere, break out of blocks, and crawl through 1x1 spaces
- Ability to break doors, glass, and leaves, or drop torches to the ground on close contact. Mob griefing rules control these mechanics
- Flies over water, rather than getting stuck. Crash effect when landing from a height
- Multi-phase boss fight mechanics with second stage at half health (bloody texture + extra invisibility ability) - emits less and less particles as its health decreases. Variable hitbox size
- Lifesteal and damage blocking abilities
- Ability to grab onto entities and hold them in place, or throw them
- Can also spawn on cave walls or on large trees in a sleeping mode, easily woken up if approached without sneaking
- Summoning structure
- Eerie clones appear nearby to distract the player, with a chance to float into the sky. Variable sizes including enormous giants can spawn
- The dweller can summon multiple types of minions, including ghosts that fly through walls and teleport it to you if you let them hit you (when the dweller can't reach you otherwise)
- All attack phases are contained within a single dweller entity, rather than spawning multiple versions
- Epic items as rewards for killing the dweller boss
The main spider moth entity can spawn during thunderstorms (configurable). It rarely spawns, and can spawn either on the surface or underground. Since the dweller spawns rarely (low rate, only in thunderstorms, and only in select vanilla biomes, it shouldn't become obtrusive or annoying like many other dwellers - this can be changed in the config file.
Biomes it can spawn in: Plains, Desert, Dripstone Caves, Lush Caves, End Barrens, Sunflower Plains, Snowy Plains, Meadow, Soul Sand Valley, Snowy Taiga, Jungle, Crimson Forest, Grove, Savannah
Arthropod expansions:
Montage of added mobs (mostly latest models)
More arthropod entities coming soon. Planned: Mosquitos/flies, hornets, locust swarms, tarantulas/trapdoor/funnel-web spiders, flying hercules beetle, and more moths - perhaps even a tameable kind of moth, spider, or spider moth dweller! Also planning countless improvements to existing entities, but not in a way that will make the mod become bloated. Open to suggestions.
CURRENT:
(Most of these mobs can climb walls. Some of them can spawn in large groups)
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Widow spiders [MINIBOSS] - Huge black widow spiders that spawn rarely in dark forests and deep dark biomes. They are strong, and have both melee and ranged attacks. Their ranged web attack is cumulative, giving the target a "webbed" effect that stacks up to level 5 if hit again before it expires. While the player is webbed, the spider keeps its distance (and is immune to arrows)
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Centipede Evictor [MINIBOSS] - Huge house centipede boss with an extremely intricate model and highly realistic animations. This large and extremely powerful boss entity can spawn larvae, and it can also spawn tiny centipedes that crawl through the walls to attack you. Therefore, it is called ‘Evictor’ because it will forcibly evict you from your home, just like a real house centipede might! It can see you through walls in order to do these attacks. Beware its extreme speed and strength - It will be necessary to use the environment to survive as it has a large hitbox. Drops a quarter of an Abyssal Crystal, providing an alternative way of obtaining it if you disable the main Dweller boss.
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Small spider larvae entities can spawn in packs or be summoned by clones of the main dweller. They can jump and literally grab onto the player's head, inflicting continuous damage, or hang from the ceiling with realistic webs in wait of an unsuspecting victim (colour and size variations)
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Flat spiders - Large, fast spiders modelled after giant huntsman. Dangerous, strong, and highly creepy.
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Brood spiders are large and drop tiny spiders off when attacked or killed. They have venomous melee attacks and ranged web attacks
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Lurker spiders (sea spiders) - Large spindly water-based spider creatures that spawn near tropical fish, walking on the ocean floor. Not even the oceans are spider-free.
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Evictor Centipede Larvae - Extra-realistic house centipede designs/animations. These small, rapid enemies spawn rarely in various biomes such as swamps and lush caves. On spawning, they have a one in five chance to have a darker shade and black particles coming out of it. If you kill one that is like this while in a wide open space, that is how you spawn the main Centipede Evictor boss.
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Maximally creepy giant centipedes can spawn in various biomes, above and below ground. Fully animated with 20 body segments and 19 pairs of legs, along with stalking mechanics (around walls) and ability to hang off the ceiling until you get close.
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Smaller, regular spider moth "larvae" enemies with ranged attacks can spawn like other mobs.
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Ghost moth enemies spawn in Crimson Forests, able to see and fly through walls towards the player.
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Spindly "cellar spiders"/"daddy longlegs" arthropods rarely spawn, mostly underground in large packs. They are neutral mobs, becoming aggressive if attacked. (colour and size variations)
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Terrifying scorpion/sun-spider hybrids can spawn in various hot biomes like deserts. They have a chance to grab onto the player with their pincer upon landing a successful hit, along with having paralysing venom. (colour and size variations)
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Maggots/grubs that spawn rarely in packs of up to 40, each with random sizes. They poison the player on contact, and can be consumed as food or crafted into a bucket of maggots (8 grubs+bucket). (colour and size variations)
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Cockroaches/water-bugs can spawn in various biomes, and can be consumed as food or crafted into a bucket of roaches (8 grubs+bucket). (colour and size variations)
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Small ticks/beetles/mites can spawn similarly to cockroaches, adding additional variety with different spawn textures (colour and size variations).
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"Giant" ants spawn in groups, following each other over long ranges and fighting off attackers - yes, not as much of a common phobia (size variations)
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Creepy bloodworms spawn rarely in groups, each with random sizes and detailed realistic animations. (transparency and size variations)
When the dweller is stalking you, it will give you a Moth Curse effect (mining fatigue):
The spider moth dweller is powerful enough to kill wardens, withers, and strong mod bosses, yet fully possible to defeat with vanilla (ideally ranged) weapons and craftable items that slow it down. Any naturally spawned dweller will stalk you down, keeping at a distance until you look at them or walk too close. Once triggered, it will run or fly at you aggressively, breaking any leaves, doors, or windows in its way, or sending out teleportation ghost minions if it gets stuck.
The craftable item that slows it down is called "Bane of the Darkness". Craftable with a diamond, a block of mangled spider flesh (9 fermented spider eyes combined into a block that can repel teleporter ghosts), and an end crystal.
+ + =
In addition to slowing down the Spider Moth, this item provides total immunity to the "darkness" effect while in your inventory.
If you don't have the powerful tools necessary to kill the dweller, you can get rid of it by dying, escaping to another dimension, or running far enough away that it despawns. If it has full health, it has a chance to despawn each time it touches the player.
Killing the dweller boss will give you an "Abyssal Crystal" that provides strength when held. Combine with a Bane of the Darkness and a netherite sword to produce the Abyssal Blade - An unbreakable weapon capable of acting as a powerful sword, shield, ranged attack, defensive movement, and protection item. It has further abilities, like withering enemies it hits and providing immunity to the wither effect.
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Or combine the abyssal crystal with a Bane of the Darkness and a netherite pickaxe to produce the Abyssal Pickaxe - An unbreakable tool that can mine two blocks at a time by providing an extremely high haste effect immediately after breaking the first block. Right click with the Abyssal Blade in your offhand while this pickaxe is in your main hand for the option to temporarily switch from a fortune enchantment to silk touch, plus temporary night vision if you have a Bane of the Darkness in your inventory.
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Additionally, if you kill the Dweller twice, you can hold an Abyssal Crystal in your offhand to make the blade significantly more powerful with strength 2, far more powerful ranged attacks, and slowness added to nearby mobs (shield not necessary in off-hand anyway as the blade includes a block feature).
Summoning structure also available for the Spider Moth Dweller - Simply place a block of soul sand atop a block of fermented spider eyes, then light it on fire:
Enjoy!
Credit to Sapphire Sophie for ideas to add additional arthropod mobs such as scorpions and centipedes, along with some additional ideas for the existing entities.
YouTube videos showing abilities of the dweller and other entities: