AvM Staff

1
Created On
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Updated On
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Total Views
35
Total Downloads
6
Maintainer
opekope2

Staff Mod

![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/opekope2/StaffMod?include_prereleases&label=Download from GitHub&logo=github) ![Modrinth Version](https://img.shields.io/modrinth/v/avm-staff?label=Download from Modrinth&logo=modrinth) CurseForge Download GitHub Repo stars GitHub top language ![Wiki](https://img.shields.io/badge/Read the-wiki-8CA1AF?logo=readthedocs) ![Buy me a coffee](https://img.shields.io/badge/Buy me a coffe-Ko--fi-f16061?logo=ko-fi)

Adds staff from Animation vs Minecraft shorts.

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Supported items in the staff

See the Wiki

Roadmap

Functionality will be added gradually. This will bring (hopefully) many smaller updates before a big update, so you can enjoy new (experimental) functionality, even when I don't have much time for development. Please note that the development cycle may be slow, because I'm working on a quite big update for OptiGUI, my other mod, and I'm also in university.

See how far is the full 1.0.0 release.

Phase 0 (done)

  • Add staff item
  • Add basic functionality
  • Alpha release

Phase 1 (in development)

  • Add block functionalities inside staff item (a bunch of simple use blocks)
  • Beta releases

Phase 2

  • Survival mode support and balancing (head over to GitHub to discuss/suggest functionality)
  • Advanced block functionalities inside staff item
  • Fix rendering, models, and textures
  • Add server-side configuration support
  • First stable release (big update)

Phase 3

  • Maybe add staff add/remove animations
  • Add the rest of the blocks seen in AvM Shorts ep 33
  • Everything else