Aquaculture 2

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**Aquaculture 2 *(1.14.4+)***

Only works with NeoForge (Only Minecraft Forge before 1.20.4)

Aquaculture 2 expands the fishing system in Minecraft with over 30 new fish to catch either with a rod (any modded or vanilla rod will work!) or found swimming in the wild. It also adds a series of new rods which allows you to equip hooks & bait for additional functionality. Customized fishing Line & bobbers are also available to make your fishing rod truly unique. Modifiers & customization items can be applied in the Tackle Box, which also allows you to store additional hooks, bait, line & bobbers.
Each biome type - even modded biomes - have new types of fish that'll spruce up your fishing experience and your world with fish mobs swimming around in rivers, ponds and the ocean! The fish caught can be turned into fish fillets, the amount of fish fillets will depend on the fish (Or weight, if the config option is enabled). Furthermore, you can get shiny new loot while fishing! (Including the fabled Neptunium tools or armor! (Configurable))

More documentation can be found in our wiki.

The Fishables

Freshwater Smallmouth Bass
 Brown Trout

Arid Bayad
 Boulti (Nile Tilapia)
 Capitaine (Nile Perch)

Arctic Ocean
 Atlantic Cod
 Pacific Halibut
 Atlantic Halibut
 Atlantic Herring
 Pink Salmon (Also in rivers) Pollock
 Rainbow Trout

Saltwater Jellyfish
 Red Grouper

Jungle Arapaima
 Arrau Turtle

Swamp Frog (Removed as of Minecraft 1.19)
 Box Turtle
& Freshwater fish

Mushroom Island
 Red Shrooma
 Brown Shrooma
& Freshwater fish

Other Loot Driftwood
 Tin Can
 Message in a Bottle [Right click to reveal a message!]
 Algae (Freshwater biomes)
 Treasure Chest
 Neptune's Bounty




**Aquaculture 1 (1.12.2 & before)**



Aquaculture is an expansion of Minecraft's base fishing system. It allows you to catch over 30 new fish with a brand new series of rods and tools. Each biome has new types of fish with randomized weights that can be turned into fish filets and food, as well as shiny new loot you can catch while fishing! (Including the fabled Neptunium tools or armor!)

To begin your journey with Aquaculture you'll need to craft an Iron, Gold, or Diamond Fishing Rod (see below.)

The Fishables

Freshwater (Forest, Plains, Extreme Hills) Bluegill Bass Perch Brown Trout Catfish Carp Muskellunge

Arid (Desert)
 Capitaine (Nile Perch)
 Boulti (Nile Tilapia)

Arctic (Tundra, Taiga) Cod
 Pink Salmon Rainbow Trout

Saltwater (Beach, Ocean) Salmon Tuna Red Grouper Swordfish Shark Whale

Tropical (Jungle)
Electric Eel

And freshwater fish

Mushroom (Mushroom Island) Red Shrooma Brown Shrooma
And freshwater fish

All Biomes Goldfish

Random Loot Algae (Freshwater biomes)
 Seaweed (Saltwater biomes)
Driftwood [Crafts into Planks!]
 Leather Boots
 Tin Can
 Message in a Bottle [Right click to reveal a message!]
 Treasure Chest
 Neptunium Chest (?!?)

Note: If you are using a mod that adds new biomes or are fishing in a biome that doesn't have specific fish, it will default to Freshwater Fish.



Appealing - Catch more fish
Magnetic - Catch more loot
Longcast - Fishing Rod casts farther
Shortcast - Fishing Rod casts closer
Double Hook - Chance to catch two fish instead of one
Barbed Hook - Catch window is longer
Heavy Line - Higher chance to catch higher weight



Please report any bugs on our Github! Any issues reported in the CurseForge comments will be removed.


Rights of Use

You as the user may do the following with this mod without asking my permission.
-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it.
-You may add it to a modpack as long as the modpack gives proper credit and links back to this page.

You as the user, may NOT do the following with the mod.
-You cannot redistribute or re-upload this mod without permission!
-You cannot decompile the code or reuse the artwork for other mods, special circumstances may be granted upon request!