GTA 5 Shader Unpacker and Repacker 1.1.1
Created On
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Updated On
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Maintainer
Alweul
This tool is designed to batch unpack shaders in ".fxc" files located in "update/update.rpf/common/shaders".
This tool can help you view the .o shaders details:
https://github.com/tgjones/slimshader
This tool can help you decompile the .o shaders:
https://github.com/etnlGD/HLSLDecompiler
Change Log
1.1.1
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Fixed decompile argument (woops)
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Removed old version from converted folder.
1.1
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Added the ability to repack shaders into the fxc files with the -P argument.
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Moved the unpack functionality to the -D argument.
Requirements:
.NET 4.5
Usage:
See readme.
Note: the file extension is .o followed by a number, this number represents the offset the shader came from.