GTA 5 Shader Unpacker and Repacker 1.1.1

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Maintainer
Alweul

This tool is designed to batch unpack shaders in ".fxc" files located in "update/update.rpf/common/shaders".

This tool can help you view the .o shaders details:
https://github.com/tgjones/slimshader

This tool can help you decompile the .o shaders:
https://github.com/etnlGD/HLSLDecompiler

Change Log
1.1.1

  • Fixed decompile argument (woops)

  • Removed old version from converted folder.

1.1

  • Added the ability to repack shaders into the fxc files with the -P argument.

  • Moved the unpack functionality to the -D argument.

Requirements:
.NET 4.5

Usage:
See readme.

Note: the file extension is .o followed by a number, this number represents the offset the shader came from.