Rebuild Murkwater
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Aurelianis
If you install this in an existing save and have already been to this location, be sure to be far away from there before installing.
The script for the repair function loads when the cell loads, so if the cells are already loaded it will not work.
This requires the new Shared Resources plugin: The Rebuild Collection - Shared Resources
- All Plugins are ESPs flagged as ESL: So none of them will take up a spot in your load order.
- Repairing Structures is Immersive: In workshop mode, highlight the barrel next to the house and the on next to shed to rebuild them. The debris piles are removed as you repair.
- Navmesh: Updates as you repair.
- Mega Loader can be Scrapped: Ugly stuff around it is scrapped with it. Scrap the base of the mega loader to scrap all of it.
- Ugly Landscape And Trash: Landscape stuff can be scrapped included the cattails, brambles, dead bushes, etc. Scrapping the truck and mega loader scraps ugly stuff around them.
- Tall Grass Removed: So grass doesn't come through the floors when you build.
- Regenerates Previsibines: For use without or without PRP Previsibines Repair Pack (PRP) Stable Branch.
Please read the article Rebuild FAQs
Huge thanks to the following mod authors:
- BenRierimanu - For PRP and for assistance with previsibines.
- Ethreon - Alternate Switching Station mesh from Vanilla Extensions.
- g2mXagent - For the Oberland Station switching station mesh and Sunshine Tidings Cabin pieces from G2M - Workshop.
- Glitchfinder - The scripts for repairing structures and Jamaica Plain Pathfinding Fix. And for answering my incessant questions when I first started using the scripts.
- PJMail - For PJM's Precombine - Previs Patching Scripts which makes regenerating previsibines and creating PRP patches much easier.
- robboten - For allowing me to use assets from Snappy HouseKit.
- VIitS - For the Repaired Red Rocket mesh.
- VilanceD - For Sanctuary Navmesh Update