Makeshift .32 SMG 3rd Addon and Tactical Reload Animations Patch
Description Details
This is latest animation patch that I did made where I'm using a Kiparis Animation Fixes (made by MrLameGaming) that does add 3rd person animations along with Tactical Reload animations (for both 1st and 3rd person) for the SMG weapon, which is Makeshift .32 SMG (homemade Borz) made by DegenerateDak and CSEP (also known as Phineas Kube (Pigness)). This is similar reason to my previous animation patch that this SMG doesn't have the 3rd person animations by default. So, that's why I wanted to added the 3rd person animations (along with tactical reload animations, whether it was already made or I did created it for both 1st and 3rd person mode, too). Thankfully, MrLameGaming does already made Kiparis animation fixes, which comes with 3rd person animations, along with Tactical Reload animations, inspect animation, and other fixes, too. And yes, I did ask for permission if I can use it for this homemade SMG, and MrLameGaming does grant permission for me to use any animations made by MrLameGaming as long as have proper credits of MrLameGaming.
Installation
This is a simple install by downloading this patch to your mod manager (either mod organizer 2, etc..) and then installing it.
With that, you should be ready to go.
Updated on 4/30/24:
Also, if anyone wanted to port it to Xbox Version of FO4, I'm okay with,
as long as you will credit me.
Note:
In your load order, you would want to place this 3rd person animation addon after Makeshift .32 SMG (homemade Borz) that would overwrite it. If you wanted to use the Tactical Reload patches, place it after the my 3rd person animation addon of Makeshift .32 SMG (homemade Borz) in your load order of your mod manager.
If you need some help with the load order, here's the link to my first sound patch that does have the
details of how to sort it out in your load order:
Links: https://www.nexusmods.com/fallout4/mods/70936
Mod Credits:
Here's the mod credits that I've use it for my 3rd person animation addon and tactical reload patches:
Makeshift .32 SMG (Handmade Borz SMG) Commonwealth Weaponry Expansion
by DegenerateDak and CSEP
Links: https://www.nexusmods.com/fallout4/mods/80790
Kiparis Animation Fixes
by MrLameGaming
Links: https://www.nexusmods.com/fallout4/mods/27430
(Original Files by MrLameGaming, changed/adjustment/3rd Anims Addon by me)
Additional Credits (based on Kiparis Animations Fixes
by MrLameGaming):
All credits and copyright goes to Activision and its respective companies.
Also, another credits to the Infinity Ward teams for the animations and the sounds.
Munitions - Ammo Expansion Project
by Crash (also known as codeblackcrash), and many others
(Original Files by Crash, changed/adjustment by me)
Links: https://www.nexusmods.com/fallout4/mods/66051
Tactical Reload - by Bwones
Links: https://www.nexusmods.com/fallout4/mods/49444
If there is anyone that I did missed for the credits or if there is some issues of this animation patches, I will do my best to make some corrections, update or others, too.
References:
Kiparis SMG
by Millenia
Links: https://www.nexusmods.com/fallout4/mods/19311
1st Person Animations for the Kiparis SMG
by hitman47101
Links: http://www.youtube.com/@Hitman47101
Links for reference of Millenia's Kiparis SMG Animations:
https://www.nexusmods.com/fallout4/mods/19311
(Original Reload Animation for the Millenia's Kiparis SMG Animations by Hitman47101,
changed/tweaks for 1st and 3rd Anims Addon by MrLameGaming)
TheShinyHaxorus (also known as robersonb1) - made an grenade & mine throw animations for the Kiparis SMG
(Original by The Shiny Haxorus (robersonb1), changes/adjusted by MrLameGaming)
https://next.nexusmods.com/profile/TheShinyHaxorus/about-me
I like to thank FX0x01 for showing me how to export animations for a higher framerate and going into a settings in 3D Max to use a lower compression ratio that will help to reduce jitteriness for better and improve animations when exporting as hkx file from 3D Max Software.
The software and tools that I've use to create, adjust, or adding the 3rd person animations and even creating/tweaking the partial reload animations is using 3DMax 2015 version, hkx pose, FO4edit, HKX pack UI, and others, too.