Crazy's Weapon Randomizer - Weapon and Other Patches
This is a collection of patches for various weapon mods so that they are randomized alongside the vanilla weapons included in this mod. This randomization includes damage, accuracy, range, fire rate, weight, and value (based on the the the stats). All are esl flagged esps. Some require munitions because I use munitions and did add it as a requirement to couple other mods that made sense. Sorry if you don't like munitions, but I think its a cool mod. Plus it doesn't take much to make your own patch if you're so inclined.
I did tweak a couple of the weapons, the details of which will be beside them below. I tried to keep these minimal.
A number of these patches also use other mods that alter, fix, or otherwise change the weapons. These additional mods are linked next to the main ones and are highly recommended. Most will probably function without them but not do so optimally. Plus I highly recommend them for their quality of life changes.
Almost all of these should be compatible with one another. There are a couple exceptions but nothing a quick patch can't solve. As far as load order goes, load these patches after both the randomizer and the weapon mods.
For any weapons that have unique variants, I left those untouched because they are unique. Perhaps I'll have a separate randomization modcol for them in the future. I haven't decided, so feel free to tell me your thoughts.
Better Locational Damage:
I don't use this mod, but someone asked about it so I decided to include it. It's mostly compatible, but there were a couple issues. The Tesla rifle and Plasma rifle were changed to do electrical and fire damage respectively. I didn't make any fire or electrical randomization so those had to be created specifically for this patch. Hopefully someone uses it. Melee is probably very strong with these two mods combined.
Energy Weapons:
- The Zap Gun (This does slightly less energy and slightly more radiation so that the radiation randomization actually does something.)
- Photon Disruptor
- Institute Plasma Rifle
- Institute Plasma Defender
- Cross Cryo Lance
- Cross Break Action Laser
- P-94 Plasma Rifle + Jack's Unofficial Update
Ballistic Weapons:
- The Charger Pistol
- Fallout 3 10mm SMG + 4estGimp's 10mm SMG Edits
- Handmade Revolver + Immersive Tweaks (Immersive Tweaks contains directions for more mods that alter its spawn and sound. Use them if you wish)
- Compact pistol + Unofficial Tweaks
- Frommer Stop Pistol
- Mare's Leg + 4estGimp's Mares Leg Edit
- Handmade Lever Action Shotgun (Added shotgun specific keyword and mod that all vanilla shotguns use that was missing for better balance hopefully.)
- Capital Wasteland Hunting Rifle + Unofficial Update
- Capital Wasteland .32 Pistol + Unofficial Update
- Mothman - Winchester M-2 Shotguns Pack(Added shotgun specific keyword and mod that all vanilla shotguns use that was missing for better balance hopefully.)- Pjar - Makeshift Pistol + 4estGimp Minimal Level List and/or Immersive Tweaks (I merged these two in xedit a while back so I'm not sure which of these this patch fits best. Sorry)
- Skewer Launcher (Reduced the damage from 135 to 95 and the weight from 14 to 10. I felt it was a bit too close to the harpoon gun.)- Lore Friendly 5.56 Collection (R-series and LMG)
Munitions Weapons: As well as a link to Munitions
- AEP-7 Laser Pistol
- 12.7mm SMG (Use the .45 version and load this patch after. I made it use the 12.7mm from munitions for obvious reasons.)
- Lever Action Shotgun Winchester 1887- Creation Club CR-74L + Unofficial Update (Obtained via creation club.)
- Colt Single Action Army + Tweaks (There's a link to the Discord under the requirements tab of the tweaks mod.)
- Lore Friendly 5.56 Collection (I changed the 5.56 Autoloader to use .223 from munitions because that was the original ammo stated.)
Melee Weapons:
- 9 Iron - Golf Club Weapon
- Frying Pan Weapon
- Screwdriver Shivs
- The Fire Axe (I recommend extracting the relevant textures from this mod for a better appearance. This also applies to The Hatchet and Butcher's Knife.)
- The Hatchet- Butcher's Knife
- Pickaxe
- Hammer of Mass Destruction
Vanilla Melee Tweaks:
- Machete Redesigned
- Melee Variance- Walking Cane Sword
Animations: - 10mm AnimsAudio:
- FO4R Gun Sound Overhaul
That should be everything. Not sure how all of these weapons fare when randomized. Some might be incredibly under/overpowered. Any feedback is welcome. I might add more weapons in the future. We'll see.
My other Mods:
Crazy's Weapon Randomizer
Crazy's Armor Overhaul and RandomizerCrazy's Armor Overhaul and Randomizer Patch CollectionMore Explosive Gore for Fallout 4