Charles View Amphitheater Settlement - with Recruitable Cult
Put this mod near the bottom of your load orderThis location seems like an obvious place for a settlement, so it surprised me that none have been posted yet. Here's my rendition.
Unique Features:
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Recruitable Cult(optional)****, assassinate the leadership(cult leader and 3 missionaries) without the initiates knowing you did it and you can adopt them as your own slightly creepy but functional settlers. A more immersive route using a short quest to expose and oust Brother Thomas is in the works, but for now assassination will do.
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Grow the Cult(optional), optional file to cause Charlesview Amphitheater to generate additional cultists instead of settlers. Does not affect other settlements.
You can also just kill the whole cult and have a normal settlement.
Other Features:* Highly Scrappable, nearly every bush, tree, pile of trash, or other random doodad without the need of outside mods.
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Regenerated Precombines
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Custom Borders which perfectly match the build space.
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Navmesh Precuts so NPCs will recognize that scrapped objects are no longer obstacles.
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Navmeshed Rooftop of the small office behind the amphitheater.
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Attack Points beyond the settlement borders from the east, west, and south.
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Full Functionality such as radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.
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A Trash Cleanup Box, scrap the box located on the workbench to optionally and instantly disable most trash and debris.
Please let me know if you find any bugs and I'll do my best to fix them. And feel free to upload images of your builds!
Installation:
This mod can be added mid-game. Save somewhere far enough away that the Amphitheater's cells aren't loaded before installing.
You can install this mod before completing "Emogene Takes a Lover" from the Cabot House questline but I would recommend waiting to unlock the settlement until after you've finished that quest. The quest still works if you've already unlocked the settlement, but there might be some janky interactions, so be warned.
The settlement itself is unlocked by killing the cult leader and 3 missionaries. If the cult has already been wiped out then kill the radroach hiding near the workbench.
Compatibility
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SS2 Compatible.
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Alt version made for PRP. Use instead of default file.
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North Point Park Compatible.
Optional Extras, bundled into a FOMOD with the main file.
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Grow the Cult - Allows you to recruit more cultists from Charlesview specifically.
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Happy Cultists - Gives cultists a slight happiness boost due to their relentlessly cheery attitude.
My Settlement Mods
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Fiddler's Green - with Immersive Repair
Atom Cats Garage Settlement - with Immersive Repair
Nuka-World Transit Center
Shovel Museum - Nuka-World Settlement with Immersive Repair
Westcliffs Wind Tower - Nuka-World Settlement
Isle of Refreshment - Nuka-World Settlement
Northpoint Dam - Nuka-World Settlement
Hubologist's Camp
Vault 81 Trader's Camp
Lake Cochituate Village
Lake Quannapowitt
Prospect Hill Diner and Park
Old Pond House - Far Harbor Settlement
Kawaketak Ranger Station - Far Harbor Settlement
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement
Breakheart Banks
My Other Mods
Settlement Dead Zone FixesFully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
And Stay Down! Extended Essential NPC Knockdown Times
Nuka-World Raider Clutter Cleanup with regenerated precombines