Toilet and other Animated Resources
Toilet and other Animated Resources.
*March 2016 File of the month. Thank you for voting!*
Description:
*Update*
- Added a spinning barber sign, requires an extra texture, also provided. Thanks to Jokerine for reminding me its existence!
- Small correction on the UV and the Vertex Colour of the spinning globe to eliminate the seam. Works particularly well with texture replacement (like this one from Anoxeron, for instance). Thanks to Jokerine for the heads-up!
11 meshes: 8 with activable animation, 2 Idle and 1 door.
Details
-Toilet with animated seat lid, handle and water. Also in low-brown humor version.
- Four different light - power switches with moving parts.
- The slide projector's handle is moving.
- A spinning globe, comes in Idle or Activable version. One of my first attempt on mesh animation finally achieved correctly.
- A spinning barber sign. This one need a texture for the sign, I made a quick one and added it to the resource.
- A reinforced fence gate.
Except the barber pole, Vanilla textures are used, it should work with any texture replacement.
Animations can be activated with simple scripts.
Toilet Script
Spoiler: ShowScn ToiletScript
Begin OnActivate
if IsAnimPlaying == 1
return ; prevent activation while animation is running
endif
Activate
Playgroup Forward 0
End
Basic light Script
Spoiler: ShowScn LightSwitchScript
ref light
Begin OnActivate
if light == 0
set light to GetLinkedRef
endif
if light.GetDisabled
light.Enable
else
light.Disable
endif
Activate
End
Item Activation Script
Spoiler: ShowScn ItemActivationScript
Short ItemStatus ; 0 = Off, 1 = On
Begin OnActivate
Activate
if ItemStatus == 0
Playgroup Backward 0
Set ItemStatus to 1
elseif ItemStatus == 1
Playgroup Forward 0
Set ItemStatus to 0
endif
End
One of the Switch (02) and the Projector are also present In the Access Resource. Both have been slightly reworked.
Requirements:
FO3 or FNV.
Installation:
Extract from the archive to any folder. Place the Meshes folder in the game Data folder.
Uninstallation:
Delete the folder PixAnimatedResource located in Data/Meshes/Pix/.
Bugs/Incompatibilities:
Not Known.
Bug reports are welcome and rewarded with Kudos.
Permission:
Use freely in you FO3 and FNV mods only, with credits.
Please keep Pix somewhere in the name if you're renaming a mesh. Thank you.
Credits:
Prensa, for great teaching.
Miax for his Fallout Asset Comparisons.
Jokerine for reminding me the barber sign and for the heads-up on vertex color.
Legal:
This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file.
You MAY NOT use any part of this mod for commercial purposes, including (but not limited to) creating a paid mod.
Tools Used:
Blender 2.49
Geck PowerUp
NifSkope 1.1.3.
Photoshop CS2
Pixelhate 2016.