More Camps

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big0ofN

**UPDATE (6/3/2015):**New version up with a fewGhoul Militia camps and Enclave Scout camps. (Not thoroughly tested but no foreseen bugs.)
**INTRODUCTION:**Hey guys. I got a little burnt out on quest mods for a minute so I figured I'd spend a couple of days making some enemy camps around the wasteland (about everywhere outside of the metro). This should add Raider/Super Mutant camps and a few Ghoul infestations to random unused areas. I also added a few enemies to existing areas like more robots outside of the National Guard Depot and radscorpions at Jocko's Pop & Gas Stop. Everything should be far enough away from everything else so as to not interfere with critical people/objects. It's not some big work of art or anything. But if you've played the game a few dozen times you might appreciate the small surprises.

Areas altered:

-Space between RobCo Facility and Fort Independence.
-South of Megaton.
-Parking lot between Car Dealership and Fairfax Ruins.
-Both North and South of Jury Street Metro Station.
-NW of Shalebridge.
-West of Grisley Diner.
-West of Canteberry Commons.
-Jocko's Pop & Gas Stop.
-National Guard Depot.
-Town North of National Guard Depot.
-East of Little Lamplight.
-NE of NorthWest Seneca Station.
-South of Fort Constantine.
-East of Clifftop Shacks.
-SE of Raider Controlled Satcom Array.
-Several ghoul infestations around areas with irradiated puddles/barrels.
-A few ghoul militia camps.
-A few Enclave Scout camps.

There might be more. I'm tired. I don't know. Just wander around. Should be fine.
THESE ARE ROUGH POSITIONS AND SEMI-FAR AWAY FROM EXISTING LOCATIONS... DO NOT EXPECT TO FIND THEM GOING IN THE IMMEDIATE DIRECTION.

**INSTALLATION:**Normal stuff. Extract. Drag. Click .esp on. etc.

**COMPATIBILITY/REQUIREMENTS:**This is just an .esp that only uses assets from Fallout.esm. HOWEVER, if you use MMM this may be a bit much since, for instance, most of these raider camps have an average of 5 raiders in a relatively small space.

**BUGS:**I have the camps semi-enclosed but I didn't change any nav-meshes so if you approach from an odd angle enemies may just keep charging into objects, etc.