Laser Rifle Extend Mod Pack
There have been many modifications to ballistic weapons, but currently there are still too few modifications to energy weapons. This mod adds several modifications to the laser type energy weapons, without removing any existing ones. The game's default Laser Rifle remains. However, there are some who replace them.
In this MOD there are a total of 14 types of laser weapons (17 with DLC), including:
-
AER11 Constantfire Laser
-
AER12 Rapidfire Blaster
-
AER12 Laser Rifle
-
AER12-DMR Laser Blaster
-
Pyro Hardlight Rifle
-
Cryo Hardlight Rifle
-
Electro Laser Rifle
-
Pulse Rifle
-
AER14 Prototype
-
RFS Tactical Laser
-
RFS Sharpshooter Laser
-
Microgamma Laser Rifle
-
Tri-Laser
-
Wazer Wifle
-
Antimatter Laser Rifle
-
Metal Blaster
-
Mass Driver
LOCATION
Some of the weapons have different locations. However, if you want to test it, every weapon from this mod is in TestQAItems (where all the items are), then in a special weapon container. TestQAIitems can only be accessed via the cheat console. Or another alternative, you can summon it with the Spawn Cheat using the FormID listed in the weapon information below.
DETAILS INFORMATION****LASER RIFLE PACK LIST
1. AER11 Constantfire Laser
Like a laser weapon should be, this weapon is a Laser Rifle with a full-auto mechanism with continuous fire, coupled with a scope. This laser has a smaller and more stable projectile than the standard Laser Rifle (AER9).
Background:
The AER11 Constantfire Laser works by increasing accuracy and stabilizing its coherence, thus creating continuous fire, super accurate accuracy, and of course a very high fire rate. However, its destructive power is much weaker and another drawback is that it wastes ammunition.
Mechanism : Constantfire
Damage : 8
Fire Rate : 600 RPM
DPS : 31
Crt. DMG : 22
Crt.Change : 2.5%
Elemental : Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX000EB2
User : NPC, Enclave, Brotherhood of Steel
Location : Weapon Shop & Random Loot (Level-5)
2. AER12 Rapidfire Blaster
Laser weapon with a fully automatic mechanism and with rapid fire. similar to the Assaut Rifle only this is a laser. As the name suggests, this laser has a blast type projectile.
Background:
The AER12 Rapidfire Blaster works by converting light energy into kinetic energy, so it shoots like a ballistic rifle, as a result, this weapon loses its coherent beam and accuracy. However, it has slightly stronger damage than AER11. This weapon is an alternative for those who want a full-auto laser but saves more ammunition.
Mechanism : Rapidfire
Damage : 10
Fire Rate : 360 RPM
DPS : 22
Crt. DMG : 22
Crt.Change : 1.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX000EB3
User : Talon
Location : Weapon Shop & Random Loot (Level-6)
3. AER12 Laser Rifle
Improved from the standard version of the AER9 Laser Rifle, with higher damage and an additional scope. Has the same mechanism, namely semi-auto (single fire).
Background:
The AER12 Laser Rifle series is claimed to be the best series. This weapon is a semi-auto version of the AER12, so it has greater damage due to its concentrated beam.
Mechanism: Singlefire
Damage: 28
Fire Rate: Semi-Auto
DPS : 26
Crt. DMG : 22
Crt.Change : 1.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX000EB4
User : NPC
Location : Weapon Shop & Random Loot (Level-8)
4. AER12-DMR Laser Blaster
Modification of the AER12 Rapidfire Blaster with the addition of a scope.
Background:
Like the DMR (Designated Marksman Rifle) in general, this weapon is equipped with a scope specifically for a Sharpshooter but armed with a laser. The scope on this weapon has an illuminate and brightness filter that can be used at night or in low-light spaces.
Mechanism: Rapidfire
Damage: 12
Fire Rate: 360 RPM
DPS : 27
Crt. DMG : 22
Crt.Change :1.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX0093D8
Users: NPC, Outcast, Talon, Brotherhood of Steel
Location : Weapon Shop & Random Loot (Level-8)
5. Pyro Hardlight Rifle
Laser weapon with a pyro effect that can burn targets, with a red projectile beam. When the target is on fire, the target will suffer 4 damage/per second while it is burning. The pyro effect will not take effect if the target has high Fire-Resistant defense.
Background:
This weapon is also known as the Solar Rifle, this weapon creates a kind of solar energy beam that is concentrated with an optical focus.
Mechanism: Constantfire
Damage: 6
Fire Rate: 480 RPM
DPS : 18
Crt. DMG : 40
Crt.Change : 2.5%
Elemental: Fire
Effect: Burning
Crt. Effect : Explosion
Form ID : LX0093B7
User : Enclave
Location :-
6. Cryo Hardlight Rifle
Laser weapon with a cryo effect that can freeze targets, with a blue light projectile beam. If critical hit, the target will be frozen for 15 seconds. The Freeze effect will always be active if the target is dead. The cryo effect will not take effect if the target has high Frost-Resistant defense.
Background:
The second laser in world history was the Cryogenic Laser. The opposite of the Pyro weapon, with microfusion cells, this weapon generates laser beams at extremely low temperatures. Apart from its freezing power, the rays from this weapon are also capable of damaging iron and steel.
Mechanism: Constantfire
Damage: 6
Fire Rate: 480 RPM
DPS : 18
Crt. DMG : 12
Crt. Change : 10%
Elemental: Frost
Effect: Slow
Crt.Effect : Freeze
Form ID : LX0093B5
User : Enclave
Location :-
7. Electro Laser Rifle
Laser weapon with an electric effect that can electrocute targets, with an electric blue laser projectile. The electrical effect will not take effect if the target has high Electro-Resistance defense.
Background:
This weapon generates a laser beam that delivers high voltage electrical energy. The Critical Effect of this weapon is the same as the Pyro Hardlight Rifle. This weapon is an alternative to the Pyro Hardlight Rifle if the target has Fire-Resistant defense
Mechanism: Constantfire
Damage: 6
Fire Rate: 480 RPM
DPS : 18
Crt. DMG : 40
Crt.Change : 3.5%
Elemental: Electric
Effect: Electrocut
Crt. Effect : Explosion
Form ID : LX0093B6
User : Talon
Location :-
8. Pulse Rifle
This weapon is EMP based so it is not suitable for use to paralyze living creatures, especially if the target is a Super-Mutant and Raider, you may not be able to kill them at all with this weapon. This weapon is specifically used to paralyze technology, very appropriate to use if the target is a robot. With this weapon, you might be able to knock out a robot in one shot if your level is high.
The Pulse Rifle is also the right choice for paralyzing targets using Power Armor, and if you succeed in getting a Critical Hit, the target's weapon will be completely damaged if the target uses any type of energy weapon, including Laser Rifle/Pistol, Plasma Rifle/Pistol, Gatling Laser, Plasma Grenade, Pulse Grenade, Pulse Rifle itself. However, ballistic type weapons such as the Assault Rifle and SMG will not be damaged.
The Pulse Rifle has a sky blue and transparent electromagnetic wave projectile. The effect of EMP will not take effect if the target has high EMP-Resistant defense.
Background:
EMP (Electromagnetic-Pulse) based Anti-Robot Weapon. One of the aims of developing this weapon is to anticipate robots that lose control.
Mechanism: Singlefire
Damage: 1
Fire Rate: Semi-Auto
DPS : 0
Crt. DMG : 20
Crt.Change :1%
Elemental: EMP
Effect: EMP
Crt.Effect: Shockwave (damages energy-type weapons when used)
Form ID : LX0093B8
Users: Enclave, Outcast, Brotherhood of Steel
Location : Weapon Shop & Random Loot (Level-8)
*NOTE1: In Fallout 3, the EMP effect already exists, but only deals damage to robots. With this mod, adds an EMP effect to Power Armor and Energy Weapon users. This EMP effect is applied to every EMP weapon, including the Pulse Grenade. As for the Pulse Rifle, this weapon is also used by enemy factions such as the Enclave and Talon, so be careful. If faced with an enemy who uses this weapon, do not use energy weapons, but use ballistic weapons and do not use Power Armor. Especially for Pulse Mines, the explosion will always damage energy weapons. But if your weapon is already damaged, you can still repair it from an NPC who has mechanical skills.
*NOTE2: This EMP effect will only damage Fallout's default Power Armor and Energy Weapons, while DLC and any additional MODs will not be affected. If you can use GECK, you can add every item that can be damaged by EMP effects into a FormList named "PDK17AllEnergyWeaponList" and "PDK17AllPowerArmorList."
9. AER14 Prototype
Just like the standard version of the AER9 Laser Rifle, only much more powerful and has different sound effects and the same model as Fallout NV.
Background:
The AER14, the successor to the AER9 and AER12, was a prototype developed before the Great War. One of the units that is still functioning is kept by the Enclave Faction in its base, Raven Rock.
Mechanism: Singlefire
Damage: 35
Fire Rate: Semi-Auto
DPS : 33
Crt. DMG : 40
Crt.Change : 4.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX000EB9
Users :-
Location: There is only one in the game, it is at Raven Rock in the last stage where the Gatling Laser is located, it is in one of the containers in the armory which is locked by a barrier. To open the barrier, you have to hack the computer (see pic for location).
10. RFS Tactical Laser
Full-auto laser weapons like the AER12, the difference is, the damage is much greater, the accuracy is higher, the critical change is higher. And a beam type projectile, not a blast. However, the fire rate is slightly lower.
Background:
RFS (Rapid Fire System) Tactical Laser is a tactical laser weapon with a lighter weight, more ergonomics and minimal recoil, and with more advanced technology than the AER12. With special, more sophisticated technology, the RFS Tactical Laser has a full-auto mechanism that maintains a coherent beam, so it has high destructive power and accuracy. Even though it is not as popular as the AER series, this weapon clearly has better technology.
Mechanism: Rapidfire
Damage: 17
Fire Rate: 300 RPM
DPS : 31
Crt. DMG : 30
Crt.Change : 3.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX000EBB
Users: Talon, Outcast
Location : Weapon Shop & Random Loot (Level-10)
11. RFS Sharpshooter Laser
Improved version of the RFS Tactical Laser with the addition of a scope.
Background:
The RFS Sharpshooter Laser is the DMR (Designated Marksman Rifle) version of the RFS Tactical Laser with a sophisticated digital scope that can be used in low-light situations or rooms. This weapon is specifically for sniper troops.
Mechanism: Rapidfire
Damage: 17
Fire Rate: 300 RPM
DPS : 31
Crt. DMG : 30
Crt.Change : 3.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : LX009A80
User :-
Location: There is only one in the game, it is at the National Guard Depot, where a lot of armor and weapons are stored. This weapon is in the weapons rack section (see pic for location).
12. Microgamma Laser Rifle
A laser weapon with radioactive radiation effects, and with a green beam type projectile.
Background:
The Microgamma Laser Rifle is a GRASER (Gamma-Ray Laser) based weapon, gamma rays are the highest form of energy in the universe, and this weapon is capable of imaging gamma rays into a directed coherent beam.
Mechanism: Singlefire
Damage: 30
Fire Rate: Semi-Auto
DPS : 28
Crt. DMG : 10
Crt. Change : 4.5
Elemental: Energy
Effect: Radiation
Crt.Effect : Gamma Blast
FormID : LX000EBA
User : NPC, Enclave, Brotherhood of Steel
Location : Weapon Shop, Random Loot (Level-13)
- Tri-Laser (requires DLC: Broken Steel) *COMINGSOON! wait for the updated version
Replaces the Tri-beam Laser Rifle weapon. with the same mechanism and damage, only slight modifications to the model (adding a capacitor) and changing the sound effects.
Background:
Weapon with three laser beams, three ammunition, and three times the damage in one shot.
Mechanism: Singlefire
Damage: 75
Fire Rate: Semi-Auto
DPS : 71
Crt. DMG : 15
Crt. Change : 1.5
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : D3005818
User : Super Mutant Overlords
Location : brought by Super Mutant Overlords. *follow the game guide on the internet.
14. Wazer Wifle
Replaces the default Wazer Wifle weapon. with different models, mechanisms and sounds, and has a blue projectile. As well as adding a scope with a scope design that I copied from the HALO-4.
Background:
*A very unique and deadly laser weapon that has continuous fire and emits blue light. It is not known who the creator of this weapon is and what its original name is. This weapon was carried by a little boy named Biwwy in Little Lamplight and he named it Wazer Wifle.*You can get it by killing Biwwy and looting it or buying it. If you have the Child Heart Perk ability, you can tempt Biwwy to get this weapon at a cheap price or even free without killing him.
Mechanism: Constantfire
Damage: 13
Fire Rate: 570 RPM
DPS : 41
Crt. DMG : 28
Crt.Change : 1.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : 00061793
User : Biwwy
Location : There is only one in the game, carried by a small child. for more details, *follow the game guide on the internet.
15. Antimatter Laser Rifle
The most powerful Semi-Auto energy weapon with a violet blue projectile and with very distinctive sound effects.
Background:
*Antimatter based energy weapon. With very complicated and hyper-sophisticated technology, this weapon is capable of imaging antimatter substances into directed energy. Basically, antimatter is a non-material substance that will destroy anything material if the two meet. Surviving an antimatter attack is almost impossible. No one knows who created this weapon, the technology is too complicated and too sophisticated to be recreated. There is only one weapon in the game.*Critical The effect of this weapon is to destroy the target without any remains, but you can still pick up the items around the destroyed target.
Mechanism: Singlefire
Damage: 50
Fire Rate: Semi-Auto
DPS : 71
Crt. DMG : 70
Crt.Change : 5%
Elemental: Energy
Effect: Ignores defense
Crt.Effect : Atomization
Form ID : LX00300D
Users :-
Location: There is only one in the game, in Fort Constainte, in a locked room with T51b Power Armor. To get the key, complete the Special Side-Quest from Mr. Crowley (see pic for location).
- Metal Blaster (requires DLC: The Pitt) *COMINGSOON! wait for the updated version
Replaces the Metal Blaster weapon. with the same mechanics and damage, only changing the model and sound effects.
Background:
Weapon with 9 laser beams, one ammunition, and damage distributed equally in one shot. This weapon is the right choice for fighting many enemies at once but at close range. This weapon was modified by an unknown traveler.
Mechanism: Singlefire
Damage: 55
Fire Rate: Semi-Auto
DPS : 52
Crt. DMG : 27
Crt.Change : 1.5%
Elemental: Energy
Effect : -
Crt. Effect : Disintegration
Form ID : D100B513
Users :-
Location: *follow the game guide on the internet.
- Mass Driver (requires DLC: Anchorage-OPS) *COMINGSOON! wait for the updated version
Replaces the Gauss Rifle Sim Version weapon, a variant of the Gauss Rifle. There are two forms of Gauss Rilfe in the game with the same name, model, texture, and mechanism. This MOD replaces one of them as the Mass Driver name, with different mechanics, performance and sound effects. and don't use a scope like the Gauss Rifle.
Background:
Mass Driver is a ferromagnetic mass drive weapon, namely a combination of Kinetic Energy and Electromagnetic Energy, resulting in hyper strength and speed. The main difference with the Gauss Rifle is in the mechanism. The Gauss Rifle is Semi-Auto with a sniper scope and high damage while the Mass Driver is Full-Auto without a scope and lower damage. The Gauss Rifle is more specifically for reconnaissance and sniper troops or long-range combat, while the Mass Driver is more specifically for vanguard special troops in medium-range combat.
Mechanism: Rapidfire
Damage: 20
Fire Rate: 240 RPM
DPS : 40
Crt. DMG : 50
Crt. Change : 3
Elemental: Energy
Effect : -
Crt. Effect : Electric Stun
Form ID : D200C07D
Users :-
Location : *follow the game guide on the internet for Gauss Rifle Sim Version.
CHEATS
To be able to use FormID, you must replace the two numbers in FormID with a code that can only be obtained via FOMM (Fallout Mod Manager). Except for the Wazer Wifle. D1 = code for DLC01 The Pitt D2 = code for DLC02 Anchorage-OPS D3 = code for DLC03 Broken Steel LX = code for LaserXTD (this MOD)
INCOMPATIBLE
This MOD will not conflict with any MOD, except those that replace the Wazer Wifle, Tri-Beam Laser, Metal Blaster, and Gauss Rifle Sim versions.
Energy weapon MODs like Cristopher Walace's and the EVE (Energy Visual Enhancement) Mod will not conflict, except for some weapons in the EVE MOD which replace the weapons mentioned above, for example the Tri-beam Laser, then there will only be one active in the game .
However, if you want to install both, this MOD and the EVE MOD, there will be no problem. no error will occur. The visualizations and projectile effects from the EVE mod, then the visualizations, projectile effects, and sound effects from this mod, will both remain present and active in the game.
HOW TO INSTALL
1- Extract contents of folder to Fallout 3 Data folder
2- Check the .esm and .esp files (SpecialFX.esm & LaserXTD.esp) in launcher or FOMM
CREDITS
Thanks to Christopher
The textures in this mod are actually the result of editing the default Fallout textures and the textures made by Christopher, both of which I combined to produce a new texture.
HOW TO UNINSTALL
1- Check the .esm and .esp files (SpecialFX.esm & LaserXTD.esp) in launcher or FOMM
3- Delete all contents from this MOD
**Please report if there are bugs
CREDITS
Thanks to ChristopherWallace
I copied some of these textures a little from the interesting textures. Here is the original texture link if you want to install it Laser Rifle Hi-Res Retexture, it won't conflict with this mod.
Thanks to Bethseda
And Thanks to you all
**SORY im not good for english