FWE-FOOK2 -merger fix

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Maintainer
Kuunkulta

THIS MOD IS OUTDATED. I THINK. I DON'T REMEMBER THE FILE VERSIONS OF FOOK AND FWE I LAST UPDATED THIS FOR. IT MIGHT STILL WORK BUT I HONESTLY HAVE NO IDEA. SO BACK UP YOUR SAVE FILES IF YOU DECIDE TO TRY IT.

---Description---
The purpose of this mod is to remove several duplicate entries caused by defective load order when using FWE and FOOK2 with FWE-FOOK Merger by Streetstar5.

In detail, having wrong load order with these mods causes, for example, skeletons, some corpses and raider captives to be doubled. Not only is it annoying, but in case of captives, unbalanced as you can get double the karma.

Of course one could fix this by juggling load order to correct order. But sometimes it just so happens that no matter what you do, the bug isn't fixed or the game won't load at all. So this mod is for events when traditional juggling just won't do the trick.

UPDATE< It appears this problem is caused by FOOK alone, so I think this mod also works with just FOOK without FWE. Dunno, try it!

Load this mod AFTER all FWE, FOOK and Merger .esps<<<

---Requirements---
FOOK2
http://www.fallout3nexus.com/downloads/file.php?id=4448

FWE
http://www.fallout3nexus.com/downloads/file.php?id=2761

FWE-FOOK Merger
http://www.fallout3nexus.com/downloads/file.php?id=10167

---Version history---
v1.0 - Initial release. All raider captives and Super Duper Mart skeletons and dead settler fixed.

v1.1 - Rape victims and butchered victims fixed.

---Credits---
Bethesda Softworks for the game itself.

And every other modder on nexus who is making my gaming experience more enjoyable

---File usage---
As with all my mods, you may use my mods as you wish, as long as you give me credit for my work.