90SK DLC Armor Expansion

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90SK

90SK's Armor Expansion - Fallout 3


ATTENTION: YOU MUST HAVE OPERATION ANCHORAGE TO RUN THIS MOD.
YOU ARE ALSO STRONGLY ENCOURAGED TO HAVE THE PITT, SINCE PART OF THIS MOD MODIFIES THAT DLC AS WELL.


This mod includes work from the following projects:

TAILOR MAID -- sin
http://www.fallout3nexus.com/downloads/file.php?id=5424

WASTELAND AND BOG OUTFITS -- sayouk
http://www.fallout3nexus.com/downloads/file.php?id=5424

WASTELAND GEAR - MODDERS RESOURCE -- Andersh
http://www.fallout3nexus.com/downloads/file.php?id=7918

THE WANDERING RANGER -- RabbitFly
http://www.fallout3nexus.com/downloads/file.php?id=386

All work is used with permission from the authors, and many thanks on my part. If you like what you see in my mod, be sure to check out their stuff too.


This mod's purpose is to add new armors (mainly to unique NPCs), and tweak existing armors in Fallout 3. Each armor's picture will have a name or names under it, if it's specific to a certain NPC or NPCs. If the armor depicted is a replacement, the caption below it will explain what it has replaced.


General Changes List:

  • Reilly's Rangers armor now has sleeves and modified texture

  • Talon company armor now has modified texture.

  • Vault 77 armor has some addons attached now

  • Regulator duster uses Col. Autumn's model, with modified texture

  • Col. Autumn now has standard (but aesthetically modified) Enclave uniform

  • Wehrner has a set of Tribal power armor in his hideout, in keeping with his original duty as one of Ashur's chief henchmen.

  • The Tribal Power armor that you get with the ingots now has two normal shoulder pads, instead of a cow skull for one (Ashur's armor still has the skull).

  • The slavers of Paradise falls (including Leeroy Walker) now have a more diverse range of armor.

  • Sydney, Charon, Jericho, Clover, Stockholm, and Theo('s corpse) have unique armors.

  • Metal armor has no more silly shoulder pads with those spikes (+modified texture).


Item codes:

new armors

02000ED4 -- "composite metal armor" (second armor, screenshot 7)
02000ECF -- "wasteland coat" (third armor, screenshot 6)
02000EAD -- "talon power armor" (fourth armor, screenshot 3)
02000ED7 -- "combat gear" (fourth armor, screenshot 6)
0200102B -- "merc adventurer outfit" (fourth armor, screenshot 5)
02000ECD -- "weathered merc outfit" (second armor, screenshot 6)
02000ECE -- "wasteland explorer armor" (first armor, screenshot 6)
02002094 -- "composite leather armor" (first armor, screenshot 3)
02000EAC -- "blue-eyes combat armor" (third armor, screenshot 5)
02000EDC -- "combat gear" (first armor, screenshot 7)
0200208E -- "heavy combat armor" (second armor, screenshot 3)

replacements:

000CAFBE -- Vault 77 (first armor, screenshot 5)
00023030 -- Ranger Outfit (first armor, screenshot 4)
0008C35C -- Vances coat (third armor, screenshot 6... only gray)
000A6F76 -- Talon Armor (third armor, screenshot 4)
0003307F -- Metal Armor (screenshot 2)
0005157E -- Col. Autumn's Uniform (fourth armor, screenshot 4)
000CB5FF -- Highway Scar Armor (third armor, screenshot 7)

Pitt Armors not listed.


Known Errors:
-some compatibility issues with other mods
-blue eyes armor weighs nothing
-composite metal armor has some clipping
-not really a bug with the mod, but in third screenshot, Jericho's armor isn't listed as being by sayouk, which it is. Sorry about that sayouk.