Gambit (X-Men) with Card Grenades and Staff
Gambit (X-Men) with Card Grenades and Staff
-I based the design on the X-Men animated series version-
There are two archives files: one is for the weapons and the other is for the outfit.
place one or both archives in archive>pc>mod
-REQUIRED MOD: 'Material and Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/5266
-use cyber engine tweaks to obtain items:
Weapon spawn commands:
Game.AddToInventory("Items.Preset_Baton_Alpha",1)
Game.AddToInventory("Items.GrenadeOzobsNose",99) <<<Change the number "99" to how many you want in your inventory
Outfit spawn commands:
Game.AddToInventory("Items.Boots_09_rich_02",1)
Game.AddToInventory("Items.Pants_07_old_03",1)
Game.AddToInventory("Items.Glasses_02_basic_01",1)
Game.AddToInventory("Items.Coat_01_old_02",1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02",1)
The gloves from the screenshots are called aldecaldo_fingerless (I used the leather version): https://www.nexusmods.com/cyberpunk2077/mods/4400
This mod replaces the following:
Inner Torso: Red Alert anti-surge netrunning suit
Outer Torso: Puncture-resistant long coat
Face: Trendy Sazan Lily square glasses
Legs: Frayed Maelstrom tactical pants
Feet: Multilayered Kasen exo-jacks with anti-shrapnel lining
Melee Weapon: Electric Baton Alpha
Explosive: Ozob's Nose Grenade
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
MLSetupBuilder - Editing colors and materials
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools