Gambit (X-Men) with Card Grenades and Staff

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Gambit (X-Men) with Card Grenades and Staff

-I based the design on the X-Men animated series version-

There are two archives files: one is for the weapons and the other is for the outfit.
place one or both archives in archive>pc>mod

-REQUIRED MOD: 'Material and Texture Override'   Get it here: https://www.nexusmods.com/cyberpunk2077/mods/5266

-use cyber engine tweaks to obtain items:

Weapon spawn commands:

Game.AddToInventory("Items.Preset_Baton_Alpha",1)
Game.AddToInventory("Items.GrenadeOzobsNose",99)  <<<Change the number "99" to how many you want in your inventory

Outfit spawn commands:

Game.AddToInventory("Items.Boots_09_rich_02",1)
Game.AddToInventory("Items.Pants_07_old_03",1)
Game.AddToInventory("Items.Glasses_02_basic_01",1)
Game.AddToInventory("Items.Coat_01_old_02",1)
Game.AddToInventory("Items.TightJumpsuit_01_rich_02",1)

The gloves from the screenshots are called aldecaldo_fingerless (I used the leather version): https://www.nexusmods.com/cyberpunk2077/mods/4400

This mod replaces the following:

Inner Torso: Red Alert anti-surge netrunning suit

Outer Torso: Puncture-resistant long coat

Face: Trendy Sazan Lily square glasses

Legs: Frayed Maelstrom tactical pants

Feet: Multilayered Kasen exo-jacks with anti-shrapnel lining

Melee Weapon: Electric Baton Alpha

Explosive: Ozob's Nose Grenade

Tools used:

3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes

Noesis - Importing and Exporting meshes to Cyberpunk 2077 format

Noesis script for 3DS Max - Importing .mesh files to 3DS MAX

Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)

MLSetupBuilder - Editing colors and materials

Adobe Photoshop CS6 - Editing textures

Notepad++ - Editing .json files

Thank You to all the people who helped create these tools