Mithrandir's Might - Gandalf's Glamdring and Walking Stick - Upgradability Update

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Have you ever wanted to roleplay as a Great Wizard, but never had the right staff and sword for the job?
Well you've come to the right place, this combo offers a formidable attack as well as gives a few spells and immunities.

By wielding Glamdring in the main hand, you gain the ability to Dual Wield.
This way you are able to equip Glamdring AND the Walking Stick Together!

Glamdring also now has a passive that deals extra damage to Goblin type enemies!

Level 1

Glamdring
1d8(Two-Hand) 1d6(One-Hand) Slashing
+1d4 Lightning
Strength Bonus(+2)
Intelligence Bonus(+1)


Lightning Bolt1d8 Damage
18ft.

Walking Stick1d6(Two-Hand) 1d4(One-Hand) Bludgeoning
Charisma Bonus(+2)
Intelligence Bonus(+1)
Immune to being Blinded by Darkness


Produce Flame - Conjuration Cantrip
Until Long Rest

A flame in your hand sheds a light in a 9m radius and deals 1~8 Fire damage damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.


Vicious Mockery
 - Enchantment Cantrip
1 turn
1d4 Psychic
Insult a creature: it has Disadvantage on its next Attack Roll.

Level 2
Glamdring
2d8(Two-Hand) 1d12(One-Hand) Slashing
+1d6 Lightning
+1 Weapon Enchantment
Strength Bonus(+2)
Intelligence Bonus(+1)


Command - Level 1 Enchantment Spell
1 turn
Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon.


Lightning Bolt1d8 Damage to 3 targets
18ft.
Call forth three blasts of lightning that can hit targets in your vicinity.

Walking Stick1d12(Two-Hand) 1d8(One-Hand) Bludgeoning
+1 Weapon Enchantment
Charisma Bonus(+2)
Intelligence Bonus(+1)
Immune to being Blinded by Darkness


Light - Evocation Cantrip
Until Long Rest
Only affects one target at a time.
Infuse an object with an aura of light.


Fire Bolt - Evocation Cantrip
2d8 Damage


Vicious Mockery
 - Enchantment Cantrip
1 turn
2d4 Psychic
Insult a creature: it has Disadvantage on its next Attack Roll.


Bless
- Level 1 Enchantment Spell
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws****Level 3
Glamdring
2d8(Two-Hand) 1d12(One-Hand) Slashing
+1d8 Lightning
+2 Weapon Enchantment
Strength Bonus(+2)
Intelligence Bonus(+1)


Command - Level 1 Enchantment Spell
1 turn
Command a creature to flee, move closer, freeze, drop to the ground, or drop its weapon.


Lightning Bolt1d8 Damage to 3 targets
18ft.
Call forth three blasts of lightning that can hit targets in your vicinity.


Lightning Streak6d6 Damage to everything****in it's path
30ft. Line
once per combat
Call forth a blast of lightning that hits all creatures in the line of the eruption.

Walking Stick1d12(Two-Hand) 1d8(One-Hand) Bludgeoning
+2 Weapon Enchantment
Charisma Bonus(+2)
Intelligence Bonus(+1)
Immune to being Blinded by Darkness


Light - Evocation Cantrip
Until Long Rest
Only affects one target at a time.
Infuse an object with an aura of light.


Fire Bolt - Evocation Cantrip
2d8 Damage


Fire Ball - Level 3 Evocation Spell
6d6 Damage in 4ft. radius
18ft.
once per combat
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.


Vicious Mockery
 - Enchantment Cantrip
1 turn
2d8 Psychic
Insult a creature: it has Disadvantage on its next Attack Roll.


Bless
 - Level 1 Enchantment Spell
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws

Detect Thoughts - Level 2 Divination Spell
Focus your mind to read the thoughts of certain creatures while talking to them.
Until Long Rest

Both Sword and Stick can be found in the tutorial chest on the Nautiloid,
for those looking for a slightly faster start.

but also is...

Purchasable throughout the game from these well known vendors.Arron in the Den (Act 1) - Glamdring + Walking Stick
Quartermaster Talli at the Last Light Inn (Act 2) - Glamdring + Walking Stick + 2 Elvish Magical Concentrate
Lann Tarv in Moonrise Towers (Act 2) - Glamdring + Walking Stick + 2 Elvish Magical Concentrate
Entharl Danthelon in Wyrm's Crossing (Act 3) - Glamdring + Walking Stick + 2 Elvish Magical Concentrate, 2 Perfected Elvish Magical Concentrate

Glamdring and the Walking stick are Unique, after you have them once they will not be purchasable anymore.
The concentrates on the other hand will always be in these locations.

~I hope you enjoy it! Let me know of any issues you have.~

UUID for those wanting to receive the items a different way.
da76ebae-b26b-471b-837b-aeb21cea6851 - Walking Stick Level 1
2b85f6e4-ac32-46b1-be50-01f7357f87b0 - Walking Stick Level 2
1c09c851-1046-4ece-b2ef-b63fcebc208b - Walking Stick Level 3

dd40d7ca-db2e-40c3-bc5e-56b6add2e147 - Glamdring Level 1
a88a90df-329b-4546-8ab6-38001fc2febe - Glamdring Level 2
4f9f19fa-796f-48a5-be9e-04b0cf2713fe - Glamdring Level 3

b94a6371-557a-40fd-8589-d4bbbbaab8e9 - Elvish Magical Concentrate
7da8a402-24d8-420f-8a41-d7a0dff4d52a - Perfected Elvish Magical Concentrate

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