Aura of Revealing
Script Extender version
I've rewritten the mod to use Norbyte's Script Extender. This version performs much better in areas with lots of items and includes more functionality.
Installation
- Remove any old versions of Revealing Aura or the cleaner .pak files from the Data folder (e.g. x:\SteamLibrary\steamapps\common\Baldurs Gate 3\Data\RevealingAura.pak). It must be either removed completely or renamed so that it no longer has a .pak extension.
- Install the Script Extender.
- Install RevealingAuraSE.pak using your favorite mod manager, or use the manual instructions below.
- (Optional, for advanced users) If you want to be able to edit the script yourself, extract the Mods folder from the .zip file into the game's Data folder (e.g. x:\SteamLibrary\steamapps\common\Baldurs Gate 3\Data\Mods\RevealingAuraSE...). The script there will override the copy in the .pak file, so you must replace it each time you download a new version of the mod.
Usage
The mod adds several passives to the Passives panel for all party members.
Toggles all effects on/off for the whole party, including:
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Red edge glow - items that are owned by an NPC and might have hostile actions in the context menu (e.g. Steal, Attack)
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Purple edge glow - unopened containers that have at least one non-junk item
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Lock overlay - doors and containers that are locked. Similar to the Arcane Lock visual effect.
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Green shimmer - Speak With Dead indicator for corpses. This is same as the vanilla game, except it doesn't require any party members to cast SWD.
There are additional passive toggle buttons for each color of item shimmer. They may appear out of order on the hotbar:
Magenta Light - Tiny items of weight under 5 kg. Magenta Dark - valuable items and containers with valuable items: story items (orange tiles), Legendary, Very Rare, Unique, value >= 25 gold, magic weapons, (most) magic armor, gold coins (any amount), ingots, idols, gems, wands, spell scrolls
Containers with average/generic items (not empty, non-junk items)
Generic interactive items, empty containers or containers with only junk items: rotten food, rags, skulls, bones, tools, rope, bottles, buckets, canteens
Items flagged as "Unimportant"
Languages
I have auto-translated the effect name into all of the game languages. Let me know if any translations need improvement.
Uninstall
The mod can simply be removed without any ill effects. Please comment if you are unable to remove it.
Manual install
If you prefer not to use a mod manager, you can install it manually: Copy RevealingAuraSE.pak to the game's Data folder, then edit the following into your modsettings.lsx file after the GustavDev entry:
<children> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSString" value="RevealingAuraSE"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="LSString" value="RevealingAuraSE"/> <attribute id="UUID" type="FixedString" value="45e57026-312e-41e9-9ef2-1912331ad162"/> <attribute id="Version64" type="int64" value="36028797018963968"/> </node> </children>
Script edits
I've left a few user-configurable parameters at the top of the script file (Baldurs Gate 3\Data\Mods\RevealingAuraSE\ScriptExtender\Lua\Server\RevealingAura.lua)
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AURA_RADIUS - the distance from any party member where objects receive effects (default: 25 meters)
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VALUE_THRESHOLD - the minimum gold value for an item to be considered valuable (default: 20 gold)
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WEIGHT_THRESHOLD - the maximum weight for items that are considered Tiny. Set to 0 to disable. (default: 5000 grams)
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UPDATE_INTERVAL - determines how often nearby objects are rechecked for changes. This is a very fast operation (default: 250 milliseconds)
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PHASE_DIVISOR - determines how often the environment is rescanned for objects going in and out of aura range. This is slower, approximately 100ms, and could cause some CPU lag. (default: 4, meaning every 4th update. 4 * 250ms = every 1 second)
Legacy version
I do not expect to update this version. Please try the Script Extender version.
Installation
Simply copy the RevealingAura.pak file into the game's Data folder: e.g. x:\SteamLibrary\steamapps\common\Baldurs Gate 3\Data\RevealingAura.pak
This mod is a "patch" and not intended for use with mod managers. If you're using one, you may need to take additional steps to get the .pak to load.
I have not yet tested multiplayer, but I expect all players must have the mod installed to play together.
Version 3 Changes
V3 now color codes the highlight based on what's inside of containers:
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Magenta
- Items marked (correctly or not) as size Tiny. Makes small items easier to see.
- Containers with selected desirable items: story items (orange tiles), magic weapons, (most) magic armor, gold coins (any amount), ingots, idols, gems, wands, spell scrolls
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Blue - Containers with generic items
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Gold
- Empty containers or containers with only junk items: rotten food, rags, skulls, bones, tools, rope, bottles, buckets, canteens
- Uncategorized interactive items
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Dim gray - Items flagged as "Unimportant"
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Arcane Lock overlay (blue) - Locked chests/doors
Usage
The Aura is a Passive effect and is unlocked when a common torch is added to your character's inventory. It does not need to be equipped in a weapon or light slot. After installation, drop and pick up an existing torch or exchange torches between party members.
v3.1 - Because there are torch mods that cause conflicts, I've added the effect to some common items, including: Thief/Trap kits, Tools (shovels, hammers, tongs, etc), Ropes, Buckets. Picking any of these up will enable the passive.
All interactive objects in an 18m radius of the character will glow. See the list above for what each color means. It looks best when only one character in your group has it activated.
The Aura also reveals Speak With the Dead corpses, even if you don't have or haven't cast Speak With the Dead.
Languages
I have auto-translated the effect name into most of the game languages. Let me know if any translations need improvement.
Issues
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I can't turn the effect off automatically during cutscenes.
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There is an internal limit for the number of items that can have the effect active at once. In areas with a lot of items, like buildings with multiple floors, the highlight on individual items will come and go as you walk around.
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The game has some invisible "objects" that are used as trigger points for traps or starting dialog. I believe I have them all hidden, but the Aura might reveal phantom objects that spoil surprises. If you find one, please report the map name and coordinates in the comments. Try not to reveal plot spoilers (I'm still in Act 2!)
Uninstall
If the effect is active in your save file, you might not be able to load it without the mod installed.
- Download the Revealing Aura - Cleaner file and extract it to the Data folder (overwrite the existing RevealingAura.pak file)
- Start the game and load your save. You may see overhead and combat log messages showing that statuses have been removed.
- Check your character's Passive panels. If the Aura button is still there, clicking it should make it disappear.
- Save and exit the game.
- Remove the RevealingAura.pak file and verify that the new save loads