ARSENAL EXPANDED - Axe of Shao Kahn
Adds a +3 legendary greataxe to the game, heavily inspired by General Shao Kahn's Axe in Mortal Kombat 1.
Synergizes weapon and fist fighting for lots of combos and stacking bonuses. At the same time, should be balanced with the other very powerful weapons.
**I PLAN ON ADDING MORE COOL WEAPONS IN THE FUTURE. THIS IS THE FIRST OF A SERIES AND EVENTUAL MOD PACKAGE.
OBTAINABLE VIA TUTORIAL CHEST** (SEE REQUIREMENTS)
The axe of General Shao, a powerful weapon designed to be used in even MORE powerful hands.
UNIQUE NEW ABILITIES
** All new abilities are based on Shao's moveset in MK1!!! **(Rending Blows and Deep Wounds come from my other mod: ARSENAL OVERHAUL. Not required but recommended. See bottom of page or my profile for link)
KAHN'S WRATH - After making a melee attack with this axe, your fist attacks get +3 to hit and deal an additional 1d6 Force damage. Each UNARMED hit also provides 2 turns of WRATH (ignore typo in 1st picture, old version). WRATH comes from vanilla and gives you a stacking +1 damage with weapon attacks. This makes this axe very fun to use where you make axe blows to gain unarmed bonuses, and then use unarmed attacks to get axe bonuses, in a cyclical loop. This is exactly how Shao works in MK1.
**KAHN'S AGGRESSION -**After making a melee attack with this axe, make an unarmed attack as a bonus action. Feeds into the above ability. ALSO recommended to use the "Unlock Unarmed Attack" mod in requirements, to allow unarmed attacks whenever you please.
DEATHQUAKE - Gives an 8m AOE cone attack that does 1d10+Prof Force damage as well as leaving a "Mud" surface, difficult terrain, for 3 turns. See below images.
(ignore mental fatigue, coming from a ring)
DARK ENERGY - Re-flavored version of 'Prepare' that gives 5 force damage for the rest of your turn, at the cost of movement.
TIPS AND TRICKSThis weapon pairs VERY well with a lightning charge build using the "Sparkle Hands". These gauntlets give lightning charges when you make unarmed attacks, and make you have ADVANTAGE vs metal armor or robotic enemies when you have charges available.
INSTALLATION
https://bg3.wiki/wiki/Guide:Installing_Mods
****=======================================================================CHECK OUT MY OTHER MODS!
Arsenal Overhaul - Weapon Viability Enhanced--- https://www.nexusmods.com/baldursgate3/mods/2370
Reworks weapons types to be more viable and unique amongst each other.
Equalized Armor - Look How You Want!--- https://www.nexusmods.com/baldursgate3/mods/2138/?tab=description
Makes all armors in a tier (light/med/heavy) share the same weight and AC so you don't have to compromise on AC for fashion
Better Blade Ward*--*https://www.nexusmods.com/baldursgate3/mods/3577
Makes Blade Ward more viable and useful
Greater Greatclubs --- https://www.nexusmods.com/baldursgate3/mods/1884
Makes Greatclubs more viable and unique. Buffed more from Arsenal Overhaul
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